Stephan Brenig
From Cologne, Germany. I have rich experience in UI/UX design, web design, 3D art for apps & games and I have recently started to program my own 3D games.
From Cologne, Germany. I have rich experience in UI/UX design, web design, 3D art for apps & games and I have recently started to program my own 3D games.
Creating an overall vision and plank for software applications, websites and apps. Optimizing and testing not only visually stunning but also intuitive user experiences.
Crafting 3D models for video games and realtime applications, mainly focused on environments and props. Texturing and creating shaders ranging from realistic to stylized.
Designing games, testing systems & creating fun experiences. Gameplpay and usability always comes first. And I might have an affinity for racing games.
Lokalhelden (Localheroes) is a card collection and football management game with over 15.000 amateur football clubs from all over Germany. Support your local team, set their match formations and play online against thousand of real players.
I was reponsible for the UI and UX design of the app, working closely together with the client to find interesting visuals as well as an intuitive way to use the app. One of the biggest challenges during this process was to bring a large amount of data, lists and tables onto the screen and keep it easily usable.
Faith & Honour: Barbarossa is a historically authentic Adventure RPG set during the crusades of Frederick I. Barbarossa. Prepare yourself for an epic journey that takes you from your home in Cologne all the way across Europe and to the Middle East.
Designing the user interface and menus for Faith & Honour: Barbarossa was one of the largest projects I took on in the games industry so far. Our team was quite small and as the sole UI and UX designer I was responsible for the concept as well as the final visuals of most of the game's UIs.